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Pixel Hunter

single-screen platform shooting game

This is a one-week assignment. I designed and developed it alone.
In this game, player controls a pixel hunter who can slow down time. Player needs to use take advantage of this ability to get to treasure. 
When I designed this game, the first thing is to determine the core gameplay and the player action. Then I can make several combinations based on that and decide what do players need to learn and practice in this game.

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Pixel Hunter: Welcome

Mechanic Design

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Enemy Mechanic

I designed five different situations to let players use their skill, each one corresponding to one or two strategies.

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Hammer Switch

Player can shoot the switch to turn off the swinging hammer and use it as a bridge. They need to shoot at the right time.

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Boss fight

There is a boss guarding the treasure room. The minions around him could also be a huge threat.

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Elevator Ambush

There is a big amount of enemies waiting at the elevator. Player needs to kill them in the right order, snipers are more threatening than the normal soldiers.

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Machine Gun

Machine gun can shoot consistently and they are invincible. Get out of their range as quickly as possible.

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Controlled Machine Gun

Some machine guns could be great help, because they will kill everyone in front of them.

Pixel Hunter: Products

Whole Gameplay

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Pixel Hunter: Welcome
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