
ZION
A sci-fi strategy game.
I designed and programmed this game. The character models and sounds are from my teammates. The environment models and UI resources are bought from the internet.
In this game, players control the AI of an abandoned robot factory. To defend the intruders, they need to produce new robots and equip them with different cores, weapons and utilities. Robots are totally different in different equipment. Players need to find the best combination.





Customize Robot
In the beginning of each turn, players can use energy to produce new robots and equipment. They can also change the equipment on any robot. The robot's combat style depends on its equipment.
Players can also move the robots to any position on their half. Sometimes the outcome of a battle may depend on the placement of robots

Combat
When the "Ready" button is clicked, the players can no longer control those robots. They will automatically move, attack and use their skills. Players will know whether their combinations are effective enough at this stage.

Win
The wining condition of each wave is eliminating all the enemies. Players will get their basic income and extra bonus based on winning stack.
Also, all the robots will reset and the available items will be refreshed.

Fail
If all the robots are killed, the player will lose this turn. The player will take some damage based on the number of remaining enemies and the winning stack will be reset to zero.
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